To make people acknowledge the impact of their decisions and the effects to the future, we want to offer a “shortcut” to the future – an interactive video with alternate reality game elements named “The Secondskin”, which creates a user journey circle between present, future and past. It attempts to create interest about the history through the future. The genre of the interactive video is science fiction and fantasy, but could work very well as forecast. It teaches players how we need to know the past to make right decisions in the future or avoid the future and avoid the gloomy future presented in the video. Video and interactivity helps the viewer to see the outcome of their decisions right away.